Hello Pro Tap Live - Hello Project Rhythm Game App

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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Sat Mar 14, 2015 5:33 am

Crazy DAC wrote:For me the rarest one is Momo-chan R card, I can't get one for months already (I know she hiding somewhere inside the normal Gatcha but can't find her...). :crying:


I don't remember how I got her, but I have one (if we're talking about the same one, Momochi musubi, with a purse/bag, overall really cute design) but I dont have any other copies of her (so it's just maxed skills with no LB...)

+Kyu wrote:It's like I got everyone BUT the rare Sakura with the headphones.


Oh, she actually showed up for me a few times, but you're right, she IS rarer than the Take-chan.
I have one copy of Sakura at LB4, so I only need 1 more, unlike Take-chan who's already LB5 + I had an extra copy which I trained another Angerme member with.

For me the problem card is R Ayacho (I really like this design). I have 1 of her at LB2 and at 1 time I accidentally took a copy of her and trained her to someone else...
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Sat Mar 14, 2015 7:42 am

Rare Ayacho is the the hardest for me to get. I've only seen three according to her limit break number XD
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Sun Mar 15, 2015 7:33 am

AyuHikaru wrote:It's apparently the compatibility of each girl to the front girl
Triangle is weak
Equal is Neutral
Circle is good
Lots of circles is extra good

As you can see, Haruna doesn't like herself :P
I've yet to play with compatibility.

When you dig into it, this game has a lot going on.


Ive been thinking that = is better than /\ but then I saw the in-game help chart and now is confused if its true o.o
Image

The Japanese above it says:
下の画像の中で右から左へ良い相性になります。
Which to me means:
In the photo below, compatibility becomes better from right to left (which is the = sign, followed by /\ sign).

Anyone can confirm?
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Sun Mar 15, 2015 7:41 am

Yeah I got that info from hellp online back in the day, it would be pretty hilarious if we had it backwards XD
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Sun Mar 15, 2015 8:20 am

That symbol show how much compatible of front and sub cards.

= is Neutral (no bonus)
/\ is Little (little bonus)
O is Large
Double O is Very Large

The compatible depend on Skills (Stage Appeal and Unit Skill) and Attributes of card (Red, Blue, or Yellow). You often got = if your card have different both skill and attribute, but got /\ if they have something similar, so /\ is better.

* By the way, if your skill reached max level, it'll also help, for example if you have cards with different skill and attribute but both of them have Lv10 skill, then you also get /\ instead =. To get double O, you need Lv10 Skill too.

I know the old guide in somewhere blog (I forgot where is it already) said = is better than /\, but it doesn't correct (maybe the staff made mistake in the guide so the translator also make mistake when translate it, and now they fixed).
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Sun Mar 15, 2015 9:09 am

Wow, well, time to go back to my teams that I thought were good enough cause there were a buncha = signs and double circles with no /\s so now I know lol

Also, it was fishy to me cause the ONLY way you can get a = sign is by having ALL the following:
1) Different unit skill
2) Different color attribute
but also, something I dont think was pointed out
3) One or both idol(s) do NOT have a stage appeal.

Because if you have 2 cards with DIFFERENT stage appeal, different attribute, different unit, AND not max (or close to max) stage appeal lv, the combination is still going to be /\ and never = sign (except maybe My Idol, she has a somewhat different compatibility...)

Just remember this: (With exceptions for combinations with My Idol) Any combination with DIFFERENT stage appeals is going to be /\ regardless of attribute, unit, or high stage appeal levels, and any combination with a MISSING stage appeal is going to be either = (if everything is different) or /\ at BEST (if at least 1 thing is similar). So, when making a team, just look at stage appeal first and ask yourself: same, diff, or missing?
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Mon Mar 16, 2015 8:47 am

So I've been utilizing the "CRAZY KANZEN GIVES 36 PTS" thing...
So, it costs 5 to play and takes ~ 1:30 to play... so you gain 1 each time... and then plus all the waiting etc you are at 2m before you start the next one... so basically every 2 plays you get another 5life which means another run... and therefore you get SO many runs.... and every 10 is 360 pts... so you gain a LOT and since it's easy mode, you can get away with so little clicks... Like, I've calculated you can only have to tap the first 48 or so and tehn not touch it... so i've been doing other things while playing crazy kanzen non stop and i'm just racking in the points. xD (slowly but it adds up!)
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Mon Mar 16, 2015 9:26 am

Oh cool I've been doing that too! For me I tap the first 41 and then I let go lol The thing is that 50 life games gives you 200 Hinapoints, but a 5 life game gives you 38 Hina Points.
If you do the math, a 50 life game gives 200HP, which means you multiply the life cost by 4 to get the amount of HP you're gonna get, but if you do that with 5, you're only technically suppose to get 20 Hina Points in comparison, but you don't, you get 38, which is +18 points. The only issue with this is you DO have to tough it out playing LOTS of easy games (eg, a 50 cost game is 2 minutes gets you 200, but 10 games of a 5 cost game is going to be 20 minutes of gameplay but gets you 380...so yeah)

Theoretically, if you play straight on, you can get 10,000 HP (which, after 25k, you can get a Maimi/Yuka) by playing for around 9 hours...(10,000 HP / 38 HP per game = 264 games needed, each game taking about 2 minutes, 264 x 2 minutes = 528 minutes, and 60 minutes in an hour so 528 / 60 min per hr = 8.8 hours.

I've gotten my 3rd Maimi earlier today and now I'm about 6k away from getting my 3rd Yuka, and tbh, I'll probably stop there cause I've played tooooo much of this game over the weekend (and tbh I think it's lucky enough that I have 3 copies of my first 3 SR+ cards: I have 3 SR Cappys, and having 3 of Maimi and Yuka would be a nice balance lol I'll LB them when I get more SR+s or if I get to max lv one of the copies, whichever one comes first, since tbh I dont wanna make teams with clones, it just doesn't give me enough space to put other nice looking cards XD )

Also, 3 is my favorite number, so yeah lol

Had I known this before I probably would've played a good amount last weekend too and probably get a chance at copies 4 to 6 but, I guess now, we'll know for next time. And, according to CrazyDAC, these cards are currently the weakest in their respective rarities, so it's ok.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Mon Mar 16, 2015 9:36 am

...I'm not even to 25k yet. ;-;
and i don't have much time to get there!!! but I'm working there. :P
I'm at 23572.... tomorrow morning i'm gonna play so that's 600... tomorrow night also so that's another 600.... that's 1200 so 24720. So I'm pretty much gonna get there if I play more 5'ers tonight for Crazy Kanzen. xD
(also the amount of N chisato i have.... IT'S SCARY!
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Mon Mar 16, 2015 10:11 am

Is it as CRAZY as my situation though?

Just look at this:
http://imgur.com/a/14qms

v This summarizes what you see in the album ^, look at ^ first:
Spoiler: show
I have 3 out of 5 pages of C-ute Rares in my collectiob of cards
I have 8 pages of C-ute Rares (some N Chisatos and Karins) in my Treasure Box
I have 324,000 Friend Points...(meaning 324 rolls of 10x gacha, so 3240 idol army...
Crazy Kanzen na Otona...the results are crazy alright
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