Hello Pro Tap Live - Hello Project Rhythm Game App

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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Thu Jan 29, 2015 1:29 pm

so wait, if I put all my members, for example, as ones that have "ganbatte ikima..." then it will be better than a bunch of random members?!
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Thu Jan 29, 2015 8:13 pm

Here is what I learn from the wikia, summary:

Front member: Put member with same Unit Skill (Same group, please note Normal and Rare card have different Unit Skill).
Sub member: It's better to put member with Heat Up skill, High Tension not really effect.

The below is really long for someone who interest in formula of scoring:
Spoiler: show
The score formula:

Basic Notes (Moon) and Rapid Notes (Sun) score:

-> Attractive value x Judgment x Color x Unit Skill of front member.

Hold Notes (Star) score base on star and end notes:

-> Attractive value x Judgment star x Judgment end x Color x Unit Skill of front member.

+ Attractive value: The value that show in your card.
+ Judgment: Perfect x1, Great x0.8, Good x0.5 (base on attractive value). This depend on color of front member, not sub member.
+ Same color note: x1.2
+ Effect of Unit Skill multiplied can go up to 3.5 at Lv10 (not know higher Lv yet).

For example, if my team have Unit Skill Happiness Create Lv10, with Tsugunaga Momoko (R) Lv55:

Tap PERFECT on a Red or Yellow note, the score is:

-> Attractive value (440) x Judgment (PERFECT) x Color (Red or Yellow) x Unit Skill of front member (3.5).
-> 440 x 1 x 1 x 3.5
-> 1540

Then what if I have Michishige Sayumi (SSR) Lv75, tap PERFECT on a Blue note:

-> Attractive value (1040) x Judgment (PERFECT) x Color (Blue) x Unit Skill of front member (1).
-> 1040 x 1 x 1.2 x 1
-> 1248

See? You can get even more score from R Card then SSR Card, though it's attractive value is much lower.

Combo Bonus:

The Combo Bonus reset when you hit a BAD.
Formula: Entry score until hit BAD x Combo factor.

Factor chart:
1~50: 0.1
51~100: 0.15
101~200: 0.2
More than 200: 0.25

For example, the song have 200 notes, with Tsugunaga Momoko (R) card from example 1 that hit all PERFECT the entry score is:

-> (1248 x 200) + [(1248 x 200) x 0.2]
-> 249600 + 49920
-> 299520

If hit 5 continuous BAD at the start or end, the rest is PERFECT:

-> (1248 x 195) + [(1248 x 195) x 0.2]
-> 243360 + 48672
-> 292032

If hit 2 BAD at 75 and 130, the rest is PERFECT:

-> {(1248 x 74) + [(1248 x 74) x 0.15]} + {(1248 x 54) + [(1248 x 54) x 0.15]} + {(1248 x 70) + [(1248 x 70) x 0.15]}
-> (92352 + 13852) + (67392 + 10108) + (87360 + 13104)
-> 106204 + 77500 + 100464
-> 284168

That is why even if you hit BAD more but high Combo, you still can get higher score.

Fever Mode:

You get Fever Mode every 50 Combo, in Fever Mode the score combine from front and sub member.

High Tension effect:

When the skill trigger (tap 20 times on that member), front line members get bonus base on the skill.
Please note the skill only effect a few seconds (you can see a blur bar that run on member avatar)
High Tension not effect sub members.

Skill effect sample at Lv10:

High Tension: 0.8
High Tension (Medium): 2.5
High Tension (Large): 3.5

Heat Up effect:

Same with High Tension, but Heat Up can effect all members.

NICE TAG:

This one trigger in the Fever Mode depend on compatibility of front and sub members:
Image

NICE TAG effect your skill if it trigger in Fever Mode.
○ is 1.5 and ◎ is i.75, not know about △, the = maybe no effect.

Unit Compatibility:

Depend on member's attribute and skill, ○ is same and x is different

○ Attribute ○ Stage Appeal ○ or x Unit Skill → ◎ If both have max skill, ○ If not
○ Attribute x Stage Appeal ○ or x Unit Skill → △
x Attribute ○ Stage Appeal ○ Unit Skill → ◎ If both have max skill, ○ If not
x Attribute ○ Stage Appeal x Unit Skill → ○
x Attribute x Stage Appeal ○ Unit Skill → △
x Attribute x Stage Appeal x Unit Skill → △ If both have max skill, = if not
Top favorite for all time: Tsugunaga Momoko~♥, Mano Erina, Tanaka Reina, Suzuki Airi
Current most favorite: Tsugunaga Momoko~♥, Sayashi Riho, Suzuki Airi
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Thu Jan 29, 2015 9:13 pm

Thank you SOOOO much, CD!!!!!
I'm going to totally use this now to try to make an even better team! :D
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Fri Jan 30, 2015 8:54 am

Ah ha! So thats my my momusu team still doesn't have it's unit skill capped even though all the Momusu's are in the front. It's Because Sayu is an SR and not the R. Gonna fix the shit outta that
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Fri Jan 30, 2015 10:26 am

....So I found out that I really don't have many "heat up" members. >.> ...So the front matters more Unit Skill and the back matters more Stage Skill?
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Sat Jan 31, 2015 10:01 pm

The Team Unit Skill Lv not only depend on members in front but also depend on whole team, each 10 Level is 1 Team Unit Skill. For example, you put 9 Cards with Unit Skill Lv1 on team (total is 9 Level), you still have Team Unit Skill Lv1, but put another card with Unit Skill Lv1 (now total is 10 Level), your Team Unit Skill rise up to Lv2. Right now the Max Team Unit Skill Lv you can have is Lv14 (9 cards with Unit Skill Lv15 = 135). Well, you didn't need whole team with same Unit Skill to raise Team Unit Skill Lv.

Your team will have Team Unit Skill depend on highest number members of that group, but I think the front member is more important. There are many things that change Team Unit Skill.

1) Higher number is stronger.
-> It mean if you have 4 Morning Musume cards and 3 Berryz Koubou cards, you got Morning Musume's Unit Skill.
2) First group is stronger: Morning Musume > Berryz Koubou > C-ute > S/mileague > Juice=Juice
-> It mean if you have 4 Berryz Koubou cards and 4 Morning Musume cards, you still got Morning Musume's Unit Skill.
3) Higher skill level is stronger.
-> It mean if you put "Ganbatte iki matsu... Lv15" and "Ganbatte ikimasshoi!! Lv1" in team, you got "Ganbatte iki matsu...".
3) Front line is stronger.
-> It mean if you have Morning Musume (N) in front and Morning Musume (R) in sub, you got "Ganbatte iki matsu...".
4) Center spot is stronger.
-> It mean if you put Morning Musume (R) in center, and Morning Musume (N) in anywhere else, you got "Ganbatte ikimasshoi!!", but if you change Morning Musume (R) to the most left or right, Morning Musume (N) in center-left or center-right or center, you got "Ganbatte iki matsu...".

Because in a team those factors mixing together, it's hard to figure out wich one is really stronger. Basically you just need to take as many as member have Unit Skill (and highest Unit Skill Lv) you want.

Then, the Team Unit Skill will effect on front members, for example you have "Ganbatte iki matsu...", with 2 Morning Musume (N) and 3 Morning Musume (R) at front, then only 2 Morning Musume (N) get Team Unit Skill effect. Note R cards or higher have same Unit Skill (so SR and SSR also work with R card).

@BerryzGiraffe3705: I think you misunderstood skill effect.

Skill effect according the wikia:

Spoiler: show
High Tension
Rank: Unmarked, Medium, Large
Effect: Rise score activated members tap at time skill triggered
Casting time: 3 seconds
Number of taps to activate: 20

Cure Heart
Rank: Unmarked, Medium, Large
Effect: HP recovery during live
Casting time: Immediate
Number of taps to activate: 25

Positive Heart
Rank: Unmarked, Medium, Large
Effect: Reduce the damage in mistake when skills triggered
Casting time: 5 seconds
Number of taps to activate: 30

Heat Up
Rank: Unmarked, Medium, Large
Effect: Rise score all members tap at time skill triggered
Casting time: 3 seconds
Number of taps to activate: 20

Sound Wave
Rank: Unmarked
Effect: Rise score all Sound attribute members tap at time skill triggered
Casting time: 3 seconds
Number of taps to activate: 20

Dancers High
Rank: Unmarked
Effect: Rise score all Dance attribute members tap at time skill triggered
Casting time: 3 seconds
Number of taps to activate: 20


So that mean High Tension only effect the member that triggered the skill (sub members can't trigger skill).
Heat Up effect all members in team.
Sound Wave effect all members with Sound attribute in team.
Dancers High effect all members with Dance attribute in team.
Last edited by Crazy DAC on Sat Jan 31, 2015 11:41 pm, edited 1 time in total.
Top favorite for all time: Tsugunaga Momoko~♥, Mano Erina, Tanaka Reina, Suzuki Airi
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Sat Jan 31, 2015 11:40 pm

Heat up seems to be pretty rare.I only have 2 - Kana (R) and Miyabi (R) - that latter I pulled from a premium Gacha and have never seen in the friend point gacha. So skill leveling them has been... a chore.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Sat Jan 31, 2015 11:59 pm

Some R cards only drop in Premium Gatcha so far, like Ayumi (High Tension), Miyabi (Heat Up), Risako (Positive Heart), Mai (Head Up Medium). The only card have Heat Up in Normal Gatcha is Kana (R).

By the way, when I searching on the internet, I saw this card:

Image

No idea who is she but it's introduced at same time when Sayumi event occur. The card have no name, so maybe it's just a demo.
http://www.4gamer.net/games/279/G027971/20141030004/

Almost forgot, right now it's pretty hard to raise skill Lv, in the past it's about 80% Lv Up when I combine a card with same Skill, but now I can't even get higher than Lv8. That maybe because they fixed the success rate or glitch, because I saw many people in the Ranking list have Momoko (SR) with skill Lv15 (and that card just released recently).
Last edited by Crazy DAC on Sun Feb 01, 2015 10:19 am, edited 1 time in total.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Sun Feb 01, 2015 9:17 am

Hmmm.... I see! I also got a R Miyabi card from the Gatcha!
...I managed to get 330k, which is bette than previous, so I think i'm getting the hang of this! Thanks! ^_^
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby boinsie » Sun Feb 01, 2015 2:50 pm

Following bit of all the recommendations on the past page or two, I've managed to greatly improve my team. Interestingly, C-ute members seem to be working best for me. My current high score on Dance de Bakoon! is...

Spoiler: show
Image

with these girlies.

Image
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