Hello Pro Tap Live - Hello Project Rhythm Game App

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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Wed Mar 11, 2015 5:04 am

SSR's always beat out SR's regardless of ability. If you have a full team of SSR cure hearts, you'll get better scores than a full team of SR Heat ups.

Obviously the ideal is SSR's with HT and HU, but if you got SSR's, use them! (If you can, I have a second SSR and can't put her on my main team. The same will happen with Yuka :()
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Wed Mar 11, 2015 5:15 am

Oh ok, time to put Yuka in XD Was gonna use her later but considering how she's the only SSR I got and how apparently strong she is without skill, I should start EXPing her now.

Btw, someone mentioned that a skill is harder to lv up as its level increases but does the lv of the card itself make it harder to lv up skills or is it just that the higher lv the card costs more to train?
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby boinsie » Wed Mar 11, 2015 5:19 am

jeiwa42 wrote:Wow, an SSR us 3x as strong as an SR, I didnt think itd be that high... I thought maybe like 1.3 or something lol

DAC said that it's "one third stronger", which would make it ~1.3x stronger. :)

I should get the Yuka SSR today. Hopefully I'll also get enough C-ute Rs to fully max out SR Yajima's skill/ability, and I can switch over to playing Juice songs to work on Yuka. XD
Not sure if I'll care enough to get another Yajima, though. We'll see.

To be completely honest, the game is way too easy and not particularly challenging or fun. My interest in fast waning. I need moar songs!
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Wed Mar 11, 2015 6:28 am

Currently, the game needs more songs, but I really like playing it during events. I tend not to touch it any other time. The newer songs they added are getting up there in difficulty (THat one smileage song kind of kicks my ass still...) so I like where they are GOING but the game isn't established yet to warrant me playing everyday (Unless it's an event that requires it). It still feels new, like they are trying to find where they want to go. I think it needs another 6 months before it really gets that solid foundation.

I like where it's headed though, seems like they are getting their bearings.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Wed Mar 11, 2015 6:30 am

Yeah, I mean about 1.3, (if 3x, then I'll say triple stronger). :lol:

Actually I'm too lazy to calculate it, but to make it clearly:

SR Card Lv Up:

Shimizu Saki, Sudou Maasa (Second), and Nakanishi Kana +9
Yajima Maimi (Hina Festival), Nakajima Saki (Valentine), and Miyamoto Karin +7
Others +8

SSR Card Lv Up:

Takeuchi Akari +12 (I don't know why they make her too strong)
Tsugunaga Momoko (Berryz Koubou Graduation) +11
Miyazaki Yuka (Hina Festival) +9
Other +10

For now just ignore the fact that Maimi and Yuka is weakest compare to other cards (no wonder they're free prizes), now just focus on regular card, a SR card often start with 200 Charm (Max Lv50 without limit break), and a SSR card often start with 300 Charm (Max Lv60 without limit break), then:

SR Card Lv50: 8*49=392+200=592
SSR Card Lv60: 10*59=590+300=890

See? Err...it's 1.5 stronger, not 1.3, sorry. XD

About the Skill Lv Up harder when Lv higher, I mean Level of the skill, not level of the card, but I suggest you Skill Up max your card before train it in live. It's only cost about 2500 Haro to reach Lv10 (play Easy Mode until you get 10 R cards of that member's group, use all 10 cards in a single training, it'll take 3 or 4 times traning like that). The cost will add 100 Haro for each Lv Up (SR Card start with 500 Haro, at Lv30 it cost 3400 Haro), from Lv31-Lv39 the cost will add 500 Haro and after that it add 1000 Haro for each Lv Up.

Though the cost not really much but I'm just a skinflint so I hate to pay even one extra Haro. :lol:
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Wed Mar 11, 2015 7:24 am

Whoa. My SSR Akari is Overpowered as all hell.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Wed Mar 11, 2015 7:33 am

Oh I see...1.5 is still a lot...and despite being the weakest, they're the only above Rare idols I've got since I refuse to Gacha (I read somewhere that the percentages for SRs and SSRs are extremely low?)
Ahh ok, good, its only the skill lv, and not that actual level that affects difficulty.

Yeah, this game is fun with events, I really like this event we have right now (though, this is like the 3rd event I'm playing to, 1st being Valentines, the other Berryz)

Without it I probably wouldnt be playing as much. I pretty much stepped in the game where there happens to be consecutive events so i've been playing a lot.
After this event, i'll probably be training my new cards (i'm hoping for atleast 2 of Maimi and Yuka), since i've only recently learned how to properly do a lot of the things in this game thanks to you guys hehe, and then probably bore out if they stop making events...
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Shoujo Q » Wed Mar 11, 2015 7:55 am

I played A Hard Smileage song and got a SS. Played it again on easy cause I had 10 points left and I barely managed an A. XD my team sucks.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Wed Mar 11, 2015 7:57 am

What's your team? >.>
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Wed Mar 11, 2015 8:23 am

Because the ranking system base on score, an Easy Mode mean "easy to tap" because it have fewer notes, but that also mean harder to get many points, a Hard Mode mean "hard to tap" because it have a bunch of notes but that also help you got a lot of points (you must know this gameplay system not hard at all, not many rhythm game that you can no-miss in Hard Mode). I just wish the producer try to play the song before decide the Ranking score. :lol:

When you play Easy Mode, try to move your stronger character in center, because some songs not even have any left/right notes in Easy Mode. :cool:

Anyway, you can check the Premium Gatcha rate when you open the Premium Gatcha page, tap the green button at left:

R: 84.55%
SR: 13.20%
SSR: 2.25%

It's even crazier when you try to get your favorite SSR card, it's only 0.28% (because the Premium Gatcha have 8 SSR now), with the gauge fill up max, your chance is 1.12%. :lol:

But...Hey...What?! 1.12%?! Are you kidding me? :crazy:
Last edited by Crazy DAC on Wed Mar 11, 2015 8:36 am, edited 1 time in total.
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