by TotallyUncool » Sat Jul 20, 2013 11:57 am
Incidentally, it looks to me as if the strategies used by the most effective teams in H!PS have evolved over time, becoming tighter, more focused, and more sophisticated. The downside of that is that the public parts of the game (the discussion thread and the voting threads, but also the forum as a whole during the game) have lost some of the feeling of high-volume, noisy, nonsensical, anarchic fun of a few years ago. (For example, the game's over and this thread is only on page 20 -- it seems to me that there was a time when it would have been closer to 100 pages at this point.)
There's no point in trying to turn back the clock -- it was probably inevitable that more sophisticated strategies would take over and evolve in the direction that they took -- but I wonder if it would be possible to develop a H!PS-like game which lent itself to strategic play, but which required the development of a very different set of strategies than H!PS itself...
If madness made us strong, we would all be invincible.